To define a school makerspace by its purpose and simplest of terms, it is a place where young people have an opportunity to explore their own interests; learn to use tools and materials, both physical and virtual; and develop creative projects.
Laura Flemming
Our makerspaces revolve around hands-on learning, the inquiry process, and STEAM. Activity choices are varied from month to month with some materials available to students year round. Examples of past makerspace activities include:
*Kindergarteners rotate to a different maker station each week until fourth quarter.
- Lego bench
- straw builders
- light table
- Rubik's cubes
- geoboards
- Origami
- Spirographs
- robotics
- microscopes and slides
*Kindergarteners rotate to a different maker station each week until fourth quarter.